Morbid Warmth

Here’s a quick short story I wrote to celebrate the month of October in my own way. There are some things I could do to improve it, I know, but I wanted to share this now since it’s Halloween and all.

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Taillis Realms Map

I thought it would be fun to experiment with a hex map, just like in the old days of Dungeons and Dragons, and here’s the result. I’m actually really excited for how this map came out! The geography is loosely based on the Bay of Fundy, an area of the world I am very familiar with. The name given to this realm in the title is a work in progress, but it’s also kind of growing on me.

For those of you not in the know, a hex map is a way of setting up a map to make it ideal for exploring. Each one of those hexagons has a number for easy reference and a book full of things that might happen in that hexagon, as well as noteworthy landmarks or structures present. On this map, one hexagon equals three leagues, or approximately six miles (by my reckoning, anyway).

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To Make You Into Something Beautiful

Sometimes the most beautiful stories are also the most melancholy. This piece was a little too short to publish traditionally, but I felt it was too powerful to leave locked away in my folder of unused poems. I hope you all get something out of it.

See it on deviantART http://ift.tt/2wQh2Zm
Follow me on Twitter
Buy The Clocksmith on Amazon
The Clocksmith on Goodreads
Support me on Patreon
Email me at brigardine@gmail.com

To Make You Into Something Beautiful

Sometimes the most beautiful stories are also the most melancholy. This piece was a little too short to publish traditionally, but I felt it was too powerful to leave locked away in my folder of unused poems. I hope you all get something out of it.

See it on deviantART http://ift.tt/2wQh2Zm
Follow me on Twitter
Buy The Clocksmith on Amazon
The Clocksmith on Goodreads
Support me on Patreon
Email me at brigardine@gmail.com

To Make You Into Something Beautiful

Sometimes the most beautiful stories are also the most melancholy. This piece was a little too short to publish traditionally, but I felt it was too powerful to leave locked away in my folder of unused poems. I hope you all get something out of it.

See it on deviantART http://ift.tt/2wQh2Zm
Follow me on Twitter
Buy The Clocksmith on Amazon
The Clocksmith on Goodreads
Support me on Patreon
Email me at brigardine@gmail.com

Dollhouse Cafe Table

Wow, this is a monochrome photo.

This is my second attempt at a dollhouse table, made at 1:12 scale. I like to think I’ve made a lot of progress since my first attempt, especially when considering the legs. While it might not be much to look at on a screen, I had to shape each of those legs by hand with a pocket knife! That takes a lot of work for someone who isn’t used to such tools.

My plans now are to make a proper scene, rather than just upload pieces of furniture. So that means next I’ll need a couple chairs, some decorations, and a backdrop. I’m confident I can make all of those, though.

It’s also worth noting that I’m still very new to this craft, so any advice would be greatly appreciated :)

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See it on deviantART http://ift.tt/2u21AFa
Follow me on Twitter
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Email me at brigardine@gmail.com

Roleplaying Games as Storytelling

Beyond being a writer, I am a storyteller. Sometimes, those stories need a different medium.

I have been playing tabletop roleplaying games – Dungeons and Dragons specifically – for close to twelve years now. As such a long-standing hobby of mine, I naturally have plenty of stories to share revolving around the games I’ve played and would like the chance to discuss those a little bit with all of you, if you’ll bear with me. But before I jump straight into those stories, I should catch those of you who aren’t in the know up on what a tabletop roleplaying game is like and, more importantly, what it means to me.

Most rule books for these sorts of games I’ve seen start with a beginner-friendly “what is a roleplaying game?” section. While that is certainly useful as a base frame of reference, tabletop roleplaying games, no matter the specific game, are games of the imagination and as such have as widely varying tones and themes as the people who play them. As such, I think it will be most useful for me to instead describe what these games are like when I play them.

A tabletop RPG is a game for anywhere from two to six people using dice with different numbers of sides, paper to keep track of things on, and sometimes a board with pieces. One of the players is in charge of playing the part of storyteller for the other players. Some games call this person the dungeon master (DM), game master (GM), or even simply Storyteller. Where the GM is in charge of the story, the other players are each in charge of a single character. These player characters (PCs) are the protagonists of the collaborative story being told around the table. Over the course of play, the PCs overcome challenges set forth for them by the GM, and eventually a complete story is told. There are numbers assigned to characters to help with conflict resolution. If my character is pushing a boulder, I use the Strength stat. For tracking a monster across a forest, I use Wisdom. There are many more numbers and attributes assigned to characters, but that is the general idea.

So why do I love tabletop RPGs? First, they’re a fun way to pass an afternoon. Spending time with friends and working on something both entertaining and creative is a great use of time, after all, and that’s just what these games allow me to do. Second, they serve as an outlet for those stories that wouldn’t quite work in a more traditional medium. Through my years of playing tabletop RPGs, I’ve played all sorts of characters, from a magically animated doll to a humble wandering monk. Third, the chance to run games for my friends also gives me an automatic audience for the story I wish to present. In a lot of ways, running a tabletop RPG is a lot like sharing a story in a writing group. However, unlike the writing group, the other people at the table are also actively shaping the story being told and this causes the plot to veer off in unexpected directions. While the resulting story might be a bit of a mess from a written perspective, it is nonetheless our story, and that makes it special.

And that’s why I play tabletop RPGs. In the future, I wish to explore specific facets of the games themselves, as well as some of my favorite characters I’ve played over the years. I know this isn’t directly about writing in the traditional sense, but I think you will all agree that when viewed as a medium for telling stories, this makes perfect sense to be included.

 

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